WebAug 7, 2024 · I am trying to do something like Minecraft game in Unity. Currently I am trying to generate a chunk of blocks, given dimensions. I can successfully create a chunk of N x 0 x 0 sized chunk, but due to lack of logic, I have no idea on how to make triangles and vertices match for other blocks. WebJul 6, 2024 · Each chunk is located on planet inside area of 4 direction unit vectors; Features. Floating scene origin; Procedural space skybox; Chunk generation steps. GPU: generate chunk height map from base planetary height map using bicubic sampling; GPU: generate chunk slope map from chunk height map; GPU: chunk height map: add noise …
GitHub - JakubNei/UnityProceduralPlanets: Unity Procedural …
If it’s not already the case you need to install the addressables package via the package manager. Once you have everything in place and you have created your level design, you need to convert every piece into a prefab, the size and what you define as pieces depends on your needs. For example, this is what my … See more Let’s continue, we are going to create a monoBehaviourscript that will be responsible for loading and releasing the addressable asset, I’m calling it HexagonTile but you … See more Now that everything is in place you can play your Unity scene and move the camera around to see the chunks loading and unloading automaticaly. And voilà, this demo is obviously … See more Web12 hours ago · Hello! So I'm trying to make terrain using compute shaders instead of CPU, and it works just fine for one single chunk, but whenever I try to use more chunks it gives weird results. One chunk: CPU: GPU: Multiple chunks (This is where it breaks itself): CPU: GPU: I belive this is a issue with how I'm storing the chunks, maybe in the ... crystals fast food near me
voxels - Unity block chunk generation pattern - Game …
WebUnity 2D Procedural Generation. Made in Unity in a couple of days, old project, an experiment in 2d chunk generation. Contains all the code for the project, not project files. Head over to releases to see a working version of the game. This is an old project, it has flaws and was made for learning purposes WebUnity 2D Procedural Generation. Made in Unity in a couple of days, old project, an experiment in 2d chunk generation. Contains all the code for the project, not project … dyker heights christmas homes