WebThis collection of orders handles basic fort necessities: prepared meals and food products (and by-products like oil) booze/mead thread/cloth/dye pots/jugs/buckets/mugs bags of leather, cloth, silk, and yarn crafts, totems, and shleggings from otherwise unusable by-products mechanisms/cages splints/crutches lye/soap ash/potash WebDFHack Plugins ¶ DFHack plugins are the commands, that are compiled with a specific version. They can provide anything from a small keybinding, to a complete overhaul of game subsystems or the entire renderer. Most are listed here, hopefully organised in a way you will find useful. Contents DFHack Plugins Informative Plugins
tailor — DFHack 0.47.05-r8 documentation
WebUsage ¶. autoclothing autoclothing [quantity] material can be “cloth”, “silk”, “yarn”, or “leather”. The item can be anything your civilization can produce, such … WebRestrict the materials used for automatically manufacturing clothing to silk, cloth, and yarn, preferred in that order. This saves leather for other uses, like making armor. ©2015 … poncho seattle rep
DFHack Documentation - Read the Docs
Webs Weave Silk Cloth y Weave Cloth (Wool/Hair Yarn) a Weave Metal Cloth Common Uses [ edit] Turn thread into cloth for use in a Clothier's shop to make bags, clothes, etc. Notes [ edit] The Loom's functions are automated by default, so any weavers will automatically collect spider webs and weave thread into cloth (if you have any). WebDFHack comes with a library of aliases for you to use that are always available when you run a #query blueprint. Many blueprints can be built with just those aliases. This “standard alias library” is stored in data/quickfort/aliases-common.txt (installed under the hack folder in your DFHack installation). WebRemove the dfhack.init and dfhack.init-example files if they exist. Remove residual log files that may remain such as dfhack.history, tiletypes.history, liquids.history, ss_fix.log, … poncho sewing pattern simplicity men